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EBU ADM Guidelines Introduction
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    • Introduction
      • What is the ADM?
      • Types of Audio
      • Rendering
      • Overall structure
      • Format part
      • Content part
      • Common definitions
      • Timing
      • Dynamic and Static Metadata
      • Foreground/Background
      • Multiple languages
      • Multiple storylines
      • Dynamic mixed
        • Introduction
        • audioFormatExtended
        • audioProgramme
        • audioContent
        • audioObject
          • Common
          • DirectSpeakers
          • Matrix
          • Objects
          • HOA
          • Binaural
          • Common
          • DirectSpeakers
          • Matrix
          • Objects
          • HOA
          • Binaural
        • audioStreamFormat
        • audioTrackFormat
        • audioTrackUID
          • loudnessMetadata
          • typeDefinitions
          • gain
          • importance
          • diffuse
          • channelLock
          • jumpPosition
          • zoneExclusion
          • objectDivergence
          • orderAndDegree
        • Introduction
        • Use of IDs
        • BW64 and ADM
        • CHNA Chunk
        • Timing
        • Coordinate System
        • Screen-related Content

    Excursions

    Beyond the ADM elements, here are other detailed information on other related aspects on the specification:

    • Use of IDs
    • BW64 and ADM
    • CHNA Chunk
    • Timing
    • Coordinate System
    • Screen-related Content
    Previous orderAndDegree
    Next Use of IDs
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