audioChannelFormat - Binaural
Description
An audioChannelFormat
represents a single sequence of audio samples on which some action may be performed, such as movement of an object, which is rendered in a scene. It is sub-divided in the time domain into one or more audioBlockFormat
s.
This is for binaural representation of audio. Given that binaural consists of two channels, the left and right ear, this is rather simple. As the name of the audioChannelFormat will be either “leftEar” or “rightEar” there is no other metadata required in audioBlockFormat.
The typeDefinition
described here is for the 'Binaural' type, which is used for binaural audio. The audioChannelFormat
definitions with the 'Binaural' type are already defined in the Common Definitions, so they do not need to be defined explicitly when generating ADM metadata.
The other types of audioChannelFormat
s are:
Example
<audioChannelFormat audioChannelFormatID="AC_00050001" audioChannelFormatName="LeftEar" typeLabel="0005" typeDefinition="Binaural"> <audioBlockFormat audioBlockFormatID="AB_00050001_00000001"/> </audioChannelFormat>
Attributes
The common audioChannelFormat
attributes are used for the typeDefinition
'Binaural'.
Sub-elements
The common audioChannelFormat
sub-elements are used for the typeDefinition
'Binaural'.
audioBlockFormat
The audioBlockFormat
with typeDefinition
'Objects' uses the common audioBlockFormat
attributes.